Accessibility for educational games is a work in progress across the industry. We continually seek solutions to make our products fully accessible and we strive to adhere to established standards for accessibility and usability on each new project. Some of our older products may not be accessible in all areas, and have not been optimized for current accessibility recommendations. Here, we offer the content and approach of this game, so that learners are better able to find alternative content and ways of learning.
Content of the game
Creature Caverns is designed for 5th and 6th graders learning to understand numerical relationships and patterns on a coordinate plane. The goal of Creature Caverns is to create unique creatures by plotting points on the coordinate grid and and visualizing how they relate to one another.
Creature Caverns is a toggle-based interactive that can be operated via keyboard commands and does not require precision with the mouse.
- Input devices
- This interactive can be used with mouse or trackpad or can be played entirely with keyboard.
- Ambient noise is present throughout the interactive, but this can be turned off and the interactive can be completed without sound.
- Color blindness
- Graphics for the game were created to look good to those with anomalous trichromacy – red/green/blue weakness – and/or dichromatism – red/green/blue blindness – and tested using the Coblis Color Blind Simulator, the Sim Daltonism app, and other browser-based color blindness and color contrast checkers to ensure the game is understandable and appealing to those with different vision abilities.
- Visual Aspects
- Zooming functionality is available through the browser. Fullscreen mode is available depending on browser compatibility.
- Cognitive Aspects
- The user is not under a time constraint and can take as long as needed to populate caves and adjust graphs.
- This interactive is designed to be played on a computer in a web browser.
- This game is available in English and will be available in Spanish in the future.
- Fine Motor Skills
- This interactive does not rely on button mashing. Some point-and-click precision is needed when using the mouse to adjust creature attributes. However, the game can also be played entirely with keyboard controls.
- Audio cues are accompanied by visual cues.