Game Over Gopher

In this game, gophers come from their hole in the ground, start walking on a path to the prized carrot. The player has to select the proper ‘weapon’ to feed the gopher, so that the gopher is full enough, it won’t eat the prized carrot. Each ‘weapon’ has different rules… some may have to be dragged to a specific point on the graph, some may have to go to a specific access. During bonus rounds, the player has to find the location of a hidden chip by digging. The player puts some sample coordinates in, then views arrows provided by the system… showing the location is, for example, up and to the right. The player then alters entered coordinates until they find the exact location.

The game depends heavily on visual graphics for gameplay, and may not be accessible to those with complete visual impairment. Players control the game by using a mouse or keyboard (both for motion and for clicks). It should be fully accessible with those using special equipment to replace a trackpad for input. All sounds are either captioned, or unnecessary for gameplay. It is accessible to those with color blindness.

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Hungry space gophers are after the prized carrot. Defend the carrot by placing units on a coordinate grid. Game Over Gopher is Common Core-compliant and addresses topics such as plotting coordinate pairs, differentiating negative coordinates from positive coordinates, and identifying the four quadrants.

A finalist in the 2012 Serious Games Showcase & Challenge and gold winner in the 2013 International Serious Play Awards.

Game Over Gopher Overview

Game Over Gopher screenshot

To establish a source of rubies (the game currency) players must correctly place ruby drills on the grid at the coordinates indicated.

Game Over Gopher screenshot using arrow keys

The Carrot Launcher is one of the first tools players can buy to feed the invading gophers. (Feeding them keeps them from eating the prize carrot). As the player drags the Carrot Launcher around the board to a strategic position, its x, y coordinates—for example (1,7) or (4, 3)—are dynamically shown on the screen.

Game Over Gopher screenshot using arrow keys

The Corn Silo is another gopher-feeding tool, introduced later in the game. When placing the Corn Silo, the player toggles x, y coordinates to aim it so it will fire corn at specific coordinates where gophers can be effectively fed.

Game Over Gopher screenshot using arrow keys

The bonus round reinforces the player’s grid navigation skills. In search of buried treasure (“the data), players instruct the robot where to travel by toggling x and y coordinates. Successfully locating the data requires multiple turns, and there’s a bit of guesswork involved, which lets students play with the concept of coordinate pairs without time stress.

Accessibility Review

In this game, gophers come from their hole in the ground, start walking on a path to the prized carrot. The player has to select the proper ‘weapon’ to feed the gopher, so that the gopher is full enough, it won’t eat the prized carrot. Each ‘weapon’ has different rules… some may have to be dragged to a specific point on the graph, some may have to go to a specific access. During bonus rounds, the player has to find the location of a hidden chip by digging. The player puts some sample coordinates in, then views arrows provided by the system… showing the location is, for example, up and to the right. The player then alters entered coordinates until they find the exact location.

The game depends heavily on visual graphics for gameplay, and may not be accessible to those with complete visual impairment. Players control the game by using a mouse or keyboard (both for motion and for clicks). It should be fully accessible with those using special equipment to replace a trackpad for input. All sounds are either captioned, or unnecessary for gameplay. It is accessible to those with color blindness.